about the size of in base bioreactor.Ĭan be configured to drain base energy faster or slower. Ion Cube Generator (SN1) lets you build a medium sized structure that makes an ion cube every once in a while. Holds 6,000 charge before being depleted, if it is used consistently it must cool down for a while before being able to be used again.Ĭyclops Simple Solar (SN1) makes one simple solar charger that just works as a cyclops version of the seamoth solar charger.Ĭyclops Solar Upgrades (SN1) makes two solar charging upgrades for the cyclops, one is same as seamoth, the other has a built in battery.Ĭan stack up to six modules to increase charging rate.Ĭyclops Speed Upgrades (SN1) Makes upgrade modules that increase the speed of the cyclops at the cost of engine efficiency.Ĭan stack up to six modules for maximum speed.Ĭyclops Thermal Upgrades (SN1) makes a tier 2 thermal upgrade for the cyclops which includes a built in battery for the upgrade module.ĭataBox Scanner Fix (SN1) makes the scanner room not target already collected databoxes. Higher tiers even reduce energy usage from sonar and shield.Ĭyclops Enhanced Sonar (SN1) Adds a topographical map of the area around you similar to the seaglide.Īdding a second module makes the sonar ping faster.Ĭyclops Nuclear Upgrades (SN1) makes an upgrade module that acts as a nuclear battery. Works great with the aquarium overflow mod that is also in □mod-download-mirrorsĬyclops Engine Upgrades (SN1) makes new tiers of the engine efficiency upgrade each offering increased efficiency. Includes an anti parasite module that will pulse the shield (if equipped) at low power to remove leaches.Ĭyclops BioReactor (SN1) Makes a small bioreactor you can build inside the cyclops that allows you to use bio energy in the cyclops. Second tier just takes the cyclops and does not need a seamoth. Makes items process in parallel instead of sequentially.Ĭyclops Auto Zapper (SN1) Two tiers of autozapper, the first tier requires a seamoth in the docking bay that has that shock module installed and the cyclops will automatically shock enemies that attack. See also #139 Subnautica Mods by PrimeSonicĪll-in-One Fabricator (SN1) Makes a new fabricator that is every single fabricator combined together.Īutomatically includes modded items and mod created fabricator.īetter BioReactor (SN1) Makes the bio reactor in game also show the amount of charge each item has left. If power is still not restored at the end of the 5 seconds, the timer will reset.This page exists to archive my mods as they were on Nexus by August 5th. A timer is also present counting down from five. When the seabase is out of power and the battery charger has one or more partially charged batteries, a message will display on the battery charger’s screen saying there’s no power, going to try again in five seconds. Charging 4 Ion Batteries at once will draw up to 180 energy per minute. 9% charge per minute equals 45 energy per minute for one ion battery. Ion Batteries (500 energy) can also be recharged. Seabase/Cyclops power drained by same amount as battery charge (recharge efficiency is 100%).Charge on battery increases by 9 energy (9%) per minute.Charge time for a fully depleted Battery (100 energy): 11 minutes and 5 seconds.The Battery Charger uses Energy from the Cyclops or Seabase it is attached to recharge the Batteries that are placed in it: It features a display that shows the charge percentage of each Battery placed in it. The Battery Charger can hold (and charge) up to four Batteries at a time. The player must scan two Battery Charger Fragments to acquire its Blueprints. It can be built using the Habitat Builder and placed in a Cyclops or a Seabase module. The Battery Charger is an Appliance that recharges Batteries.
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