![]() Just because the powers to be here decided to create a separate space of discussion, it doesn’t mean that it makes any sense to artificially fragment the discussion and conversation around game strategy, which are, for the most part, applicable regardless of the format or medium you choose to play the game.Īnd yet the folks who run BGG, and the moderators of BGG (of which I am neither) specifically feel that it makes sense to artificially fragment the discussion. This game feels impossible to "solve," and it's a great option if you want a heavy strategy game that contrasts well with Terraforming Mars.I disagree. Great Western Trail feels very different from other games, in large part to how the trail evolves throughout the game. Your strategy will depend on which tiles, workers, and building appear during setup. In others, you may focus on buying better quality cows to make more profitable deliveries. In some games, you may focus on adding better buildings that only you can use. It's up to you if you'll move slowly or rush through! You then move back to the start, independent of everyone else. When you reach the end of the trail, you deliver all of the uniquely colored cows in your hand - the more unique, the better your reward. Every building lets you perform a different action - hire workers, buy cattle, create new buildings, or discard cards from your hand for money. The game takes place on a path with several buildings, and you stop at one each turn. This game has very different mechanics compared to Terraforming Mars, but it has that same satisfying feeling when you start getting the hang of it. Great Western Trail is a deck-building game where you move along a trail of buildings in the Old West to ultimately deliver cattle in Kansas City. Definitely check this one out if you're looking for something lighter to balance with Terraforming Mars! Simultaneous turns and quick setup make this a great option for any group, big or small. This is a great strategy game that packs a punch for how simple its gameplay is. However, you'll constantly have to weigh your options and will be forced to take risks, as drafting ensures you won't know which cards will turn up. Early on, you will likely focus on cheaper cards that increase your production levels, until you can afford more expensive cards that grant loads of victory points (sound familiar?). This game focuses purely on card drafting and resource production, so this game is for you if that's what you love about Terraforming Mars.Įvery card costs various colored cubes to activate, and you start off producing only the few shown on your starter corporation. It's a Wonderful World is a straightforward engine building game that takes less than an hour to play but really gets your brain working. This is a great game to play after Terraforming Mars, especially if you're intrigued by more persistent player interaction that comes with the worker placement aspect. ![]() Underwater Cities will flex a similar part of your brain with hundreds of effective card combos to try. You will find your strategy change throughout the game based on the cards you have. However, your hand size is only 3, which adds a challenging limit to how well you can plan ahead. ![]() You may also play a card that matches your space's color to gain its bonus - often more resources or a special action. All of your buildings produce resources, but unlike Terraforming Mars, production happens only 3 times in this game! Timing your actions is very important but hard to master. ![]() One space allows you to build habitable domes, another space lets you connect them with tunnels, and other spaces allow you to upgrade your buildings or gain resources. Rather than competing to place tiles on the board like in Terraforming Mars, you'll send your submarine to action spaces that can be used only once each round.Įach space lets you improve your underwater metropolis. Underwater Cities is another engine-building card game, this time with worker placement. ![]()
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